
Features
Every part of the stop.
A police game mode built around one idea: every driver has a story, and everything you do lets you read it. Here's all of it.
01On patrol
- Every few minutes a car near you starts driving like it has something to hide. A drunk weaves, a stolen car speeds, someone runs the lights.
- No marker. You have to spot it, and the driver you pull over is the one with that story.
- Run any plate within 150 m, parked or moving. Pull it over and the driver is the one on file.

02The pull-over
- Left Shift puts a red circle on the road ahead. Drive so it's under the car you want, then lights, siren or horn.
- They pull in to the kerb, clear of junctions and parked cars.
- Press U to take control: lead them to a better spot, have them follow, steer them yourself, or halt.

03Face to face
- Press E next to anyone: someone on foot or in a parked car becomes a stop on the spot.
- Eight topics, 60 questions, over 500 answers. Order them out, pat them down, run field sobriety tests.
- Ask for ID and their card shows with their photo. The driver hands over the car's title too.

04Felony stops and the PA
- Start a felony stop from cover, up to 40 m away. Order each person out, walk them back, put them on their knees.
- Some freeze. Some run. A driver might floor it, and now it's a pursuit.
- Hold B and speak through the PA: "show me your hands", "get on your knees", "turn off the engine".

05Arrests and first aid
- Cuff, escort, and put them in the back. Stop at any police station and they're booked.
- Press E beside someone who's down: check vitals, CPR, pressure on the wound.
- Paramedics take the hurt to hospital, the coroner takes the dead.

06Radio and reports
- Hold H and talk to dispatch. Name and plate checks come back by voice, offline, with no API keys.
- Every stop lands in the MDT as an incident. When it ends, the report is drafted with the narrative written.
- Search the charge and the fine fills in. Pick the charges and sign.

Phase 4 · in progress
Now: callouts.
Every officer
Calls go to everyone on duty. Units on one call get different objectives at the same time.
Hidden stories
The same report can hide several stories. You find out which one when you get there.
Three deep callouts
A domestic disturbance, a store robbery and a hit and run, each with more than one way to go.
One folder
What ships.
Core · always installed
The game mode
Duty, AI drivers with a hidden truth, traffic stops, felony stops, arrests, callouts, AI backup and first aid.
Read the docs →Voice dispatch
Hold H and talk. Plate and name checks are read back by voice, units roll, callouts get handled. Speech recognition runs on your PC: no cloud, no API keys.
Read the docs →Dispatch voice pack
The speech model and voice clips, about 210 MB. Players download it once, so code updates stay small.
Official add-ons · pick in the setup wizard
MDT
Highly recommendedAn encounter log that writes your reports. Live calls, unit status, name and plate search with prior contacts, and a narrative already written when the stop ends. Pick the charges and sign.
Read the docs →Stop Stick
Throw it across the road, pull it into the lane on its cord as the suspect arrives, and yank it clear before your units hit it. c3r's pursuit units lay them too.
Read the docs →Taser
A ten-probe taser with its own magazine. Runners on foot don't get far.
Read the docs →Phone
A full phone: calls, video calls, messages, camera, maps of San Andreas and more.
Read the docs →Seeker Dual radar
Needs ox_libA dash radar modelled on a real dual-antenna unit: three speed windows, a plate reader and a remote you can use while you drive.
Read the docs →Seeker DSR 2X radar
Needs ox_libTwo antennas tracking at once, front and rear, each with its own windows and locks.
Read the docs →