Seeker DSR 2X radar
Overview
seeker_dsr2x is a police radar modelled on the STALKER DUAL DSR 2X. Two antennas run at the same time, each with its own windows, so a car closing from the front and a car overtaking from behind are both tracked without switching antennas. For anything not covered here, the real DSR 2X Operator's Manual applies.
Requirements
- ox_lib, started before the radar.
- The radar only appears for a player driving or riding in front in an emergency vehicle (
Config.allowedVehicleClasses).
Press F5 to open the remote. See Remote and operator menu.
The windows
SAME ┌────────────┐ FRONT REAR ┌────────────┐
OPP │ TARGET │↑ FAST │ FAST/LOCK │↑ ┌────────────┐
XMIT └────────────┘↓ LOCK └────────────┘↓ │ PATROL │ <- shared
SAME ┌────────────┐↑ FAST ┌────────────┐↑ └────────────┘
OPP │ TARGET │ LOCK │ FAST/LOCK │
XMIT └────────────┘↓ REAR FRONT └────────────┘↓
- Top row: the FRONT antenna. Bottom row: the REAR antenna. Right: PATROL SPEED, shared by both rows.
- There's no ANT button: neither antenna is ever "the active one". Zones, hold and locks are set per row.
| Window | Colour | Shows |
|---|---|---|
| TARGET | Orange | The strongest car in that antenna's beam, live |
| FAST / LOCK | Red | A car faster than TARGET (FAST lamp), or a locked speed (LOCK lamp). A lock wins |
| PATROL | Green | Your own speed |
| Arrows | Closing | Moving away |
|---|---|---|
| FRONT (top row) | ▼ | ▲ |
| REAR (bottom row) | ▲ | ▼ |
A car pacing you lights neither arrow.
Audio
- Doppler tracks the TARGET window's speed only; your own speed doesn't come into it. Only one row makes noise at a time (
Config.dopplerSource:front,rearorstrongest). Pitch stops climbing at 100 mph. - Squelch on (normal): you hear it only while a car is tracked. Off: it runs all the time, like an open beam.
- Voice callouts: on a lock the unit speaks the antenna, the mode and the direction.
Front,Rear,ClosingandAwayship; drop your ownStationary,OppositeandSameclips intonui/sounds/for the full three-word phrase. - Start-up: every lamp lights and
888shows in all five windows for three seconds.
Plate reader
An optional overlay showing the plate each antenna is reading, with a freeze per side (/togglepr2x to show or hide). Set Config.alpr.provider to 'cde' or 'imperial' and every new plate runs through your CAD: stolen, impounded, expired registration, no insurance and any other flag your CAD returns raise an in-game alert, and can be posted to Discord. ImperialCAD also reports on the owner (wanted, licence revoked, expired or missing).
Results are cached, but locking a plate always asks the CAD fresh. CAD credentials go in server.cfg, never in the resource; setup is in the comments at the bottom of shared/config.lua, and works the same as the Seeker Dual's.
What gets saved
Everything you set is remembered per player and comes back after a restart or rejoin: zones, XMIT/HLd, MOV/STA, PS BLANK, the whole Operator Menu, volumes, stopwatch distance, speed unit, plate reader, Doppler, and where the display, plate reader and remote sit.
Four things don't come back, on purpose: the power switch (it always starts off), locks, live readings, and where you were in a menu.
On the real unit a power-on resets your zones to factory positions. Here it doesn't; set Config.rememberOperationalState = false if you'd rather it behaved like the real thing.
Exports and state bags
-- client
exports.seeker_dsr2x:GetRadarState() -- full state, rows keyed front / rear
exports.seeker_dsr2x:GetRadarDetailedState()
exports.seeker_dsr2x:IsRadarActive() -- on, and at least one antenna transmitting
exports.seeker_dsr2x:IsRadarDisplayed()
exports.seeker_dsr2x:CanControlRadar()
exports.seeker_dsr2x:CanViewRadar()
-- server
exports.seeker_dsr2x:GetPlayerRadarState(source)
exports.seeker_dsr2x:IsPlayerRadarActive(source)
Player state bags: seekerDsr2xPower, seekerDsr2xFrontXmit, seekerDsr2xRearXmit, seekerDsr2xFrontLocked, seekerDsr2xRearLocked.
Stuck? Ask on Discord
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