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Voice dispatch

Voice lines

Every word dispatch says is a short audio clip in lwk_control_assets. Replace them with your own voice, add variants, or add the name of an addon car.

How clips are picked

Clips live in lwk_control_assets/nui/voice/<key>_<n>.ogg. Each reply has a key, like name_return, and a random variant is picked each time. To use your own voice, replace a file. To add a variant, add <key>_<n+1>.ogg.

Plate and name readbacks

A plate check is built from parts:

FolderHolds
nui/voice/letters/Phonetic letters and digits for plates
nui/voice/vehicle/year_1960 to year_2030; 16 base colours (names like "Metallic Black" or "Hot Pink" are mapped down to them); about 90 makes, e.g. make_bravado, make_ford; about 700 base-game models named after their display names, e.g. model_buffalo_s
nui/voice/places/street_<name> for all 226 named roads, zone_<code> for the game's 92 areas, and poi_<clip> for hospitals, stations and the impound

A word without a clip is skipped, so a missing model just isn't said.

Adding an addon car

Drop in nui/voice/vehicle/model_<name>.ogg, where <name> is the car's display name in lowercase with anything that isn't a letter replaced by _. A car that comes with a spawn name like buffalo2 is turned into its display name in game first.

Making clips

The shipped voice is Kokoro (Apache-2.0, voice af_heart) through a 300-3400 Hz radio filter. Your own recordings will sound right if you give them the same treatment: band-pass 300-3400 Hz, a little compression, mono .ogg.